All Gloom, No Doom
5. All Gloom No Doom | |
---|---|
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Details | |
Planet: |
Decapod 10 |
Required Character: |
The Professor |
Recommended Level: |
41 |
Number of Paths: |
7 |
Previous Mission: |
Tasting Menu |
Next Mission: |
Feeling Crabby |
“ | Rain is making a comback. | „ |
All Gloom, No Doom is the sixth mission on Decapod 10.
Rewards[edit | edit source]
Repeat Rewards | First Time Rewards |
---|---|
9 ![]() |
9 ![]() |
350 ![]() |
350 ![]() |
100 ![]() |
175 ![]() |
100% Completion | |
5 ![]() | |
Combat Rewards | |
65 ![]() ![]() |
Paths[edit | edit source]
Path | Fuel | Path Locks | Helpful Characters | Combats | Interactions | Cargo Drops |
---|---|---|---|---|---|---|
1 | 37 | ![]() |
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8 | 1 | 3 |
2 | 38 | ![]() |
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8 | 1 | 3 |
3 | 39 | None | ![]() ![]() ![]() |
6 | 2 | 3 |
4 | 37 | ![]() |
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6 | 1 | 3 |
5 | 34 | ![]() |
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6 | 1 | 2 |
6 | 42 | ![]() ![]() |
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9 | 1 | 3 |
7 | 43 | ![]() ![]() |
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8 | 1 | 3 |
Decapod Cargo Box
Each box can contain:
Map[edit | edit source]
Space Interactions[edit | edit source]
Let There Be Rain[edit | edit source]
Path 3, Node 3
Wetness is all around you.
- You've reached your destination. It's time to activate the Gloomsday Device!
- Review the instruction manual. +6
- All it says is "Step one: set up the device."
- Upon further inspection, it seems that you need to connect several wires
- Well, do it! +6
- Ouch! You feel the consequences of ignoring electrical safety, but the machine is running!
- Order someone else to do it. (Required:
): +1
- You laugh as your crewmember gets numerous shocks. That's what makes you a good leader.
- Get jiggy with it. (Required:
): +1
- You purposely connect wrong wires to enjoy a few good jolts, then properly set up the machine.
- Just flip the ON switch. +6
- Well, it's set up, but it won't turn on.
- Upon further inspection, it seems that you need to connect several wires
- Well, do it! +6
- Ouch! You feel the consequences of ignoring electrical safety, but the machine is running!
- Order someone else to do it. (Required:
): +1
- You laugh as your crewmember gets numerous shocks. That's what makes you a good leader.
- Get jiggy with it. (Required:
): +1
- You purposely connect wrong wires to enjoy a few good jolts, then properly set up the machine.
- Upon further inspection, it seems that you need to connect several wires
- Operate the thing properly. (Required:
): +6
- The device causes a torrential rain that ends the drought. Grab an umbrella-ella-ella.
Temple of the Broken Claw[edit | edit source]
All paths, Last node
Let's hope more don't need to be broken.
- You enter the Temple of the Broken Claw, eager to find the artifact. Before you can get inside, a familiar face greets you.
- I'm sorry, you see, but the temple is closed.
- Why? +6
- The temple is important to our future, and as such we can't let anyone inside.
- Move! +6
- The temple is important to our future, and as such we can't let anyone inside.
- But these are friends today! (Required:
): +6
- Son, would you put these people ahead of your own kind?
- Acknowledged! However, the artifact is leverage for trade agreements. Now go away.
Enemy Sprites[edit | edit source]
Ambassador Mervin296 × 296
Baby Space Bee296 × 296
Decapodian Emperor296 × 296
Decapodian Warrior296 × 296
Decapodian Warrior296 × 296
Decapodian Warrior296 × 296
Decapodian Warrior296 × 296
Space Bee296 × 296
Paramecium296 × 296
Space Pirate296 × 296