Futurama: Worlds of Tomorrow Wiki
Advertisement
All Gloom, No Doom


5. All Gloom No Doom
Mission All Gloom, No Doom
Details
Planet:
Decapod 10
Required Character:
The Professor
Recommended Level:
41
Number of Paths:
7
Previous Mission:
Tasting Menu
Next Mission:
Feeling Crabby
Rain is making a comback.

All Gloom, No Doom is the sixth mission on Decapod 10.

Rewards[ | ]

Repeat Rewards First Time Rewards
9 Icon Chip Job Tera Tera Career Chip 9 Icon Chip Job Tera Tera Career Chip
350 Hypnoton Hypnotons 350 Hypnoton Hypnotons
100 XP XP 175 XP XP
100% Completion
5 Pizza
Combat Rewards
65 Nixonbucks 30 XP

Paths[ | ]

Path Fuel Path Locks Helpful Characters Combats Interactions Cargo Drops
1 37 Nude Professor47 Influencer 8 1 3
2 38 Nude Professor47 Influencer 8 1 3
3 39 None Captain Robot Influencer 6 2 3
4 37 Elzar43 Influencer 6 1 3
5 34 Elzar43 Influencer 6 1 2
6 42 Elzar43 Zoidberg49 Influencer 9 1 3
7 43 Elzar43 Zoidberg49 Influencer 8 1 3

Decapod Cargo BoxCommon Cargo Box Each box can contain:

300-600 Nixonbucks
1-3 Icon Chip Job Tera

Map[ | ]

Decapod 10 All Gloom, No Doom

Space Interactions[ | ]

Let There Be Rain[ | ]

Path 3, Node 3

Wetness is all around you.

You've reached your destination. It's time to activate the Gloomsday Device!
  1. Review the instruction manual. +6XP
    All it says is "Step one: set up the device."
    Upon further inspection, it seems that you need to connect several wires
    1. Well, do it! +6XP
      Ouch! You feel the consequences of ignoring electrical safety, but the machine is running!
    2. Order someone else to do it. (Required: Captain): +1Icon Chip Cap Tera
      You laugh as your crewmember gets numerous shocks. That's what makes you a good leader.
    3. Get jiggy with it. (Required: Robot): +1Icon Chip Rob Tera
      You purposely connect wrong wires to enjoy a few good jolts, then properly set up the machine.
  2. Just flip the ON switch. +6XP
    Well, it's set up, but it won't turn on.
    Upon further inspection, it seems that you need to connect several wires
    1. Well, do it! +6XP
      Ouch! You feel the consequences of ignoring electrical safety, but the machine is running!
    2. Order someone else to do it. (Required: Captain): +1Icon Chip Cap Tera
      You laugh as your crewmember gets numerous shocks. That's what makes you a good leader.
    3. Get jiggy with it. (Required: Robot): +1Icon Chip Rob Tera
      You purposely connect wrong wires to enjoy a few good jolts, then properly set up the machine.
    Upon further inspection, it seems that you need to connect several wires
  3. Operate the thing properly. (Required: The Professor): +6XP
The device causes a torrential rain that ends the drought. Grab an umbrella-ella-ella.

Temple of the Broken Claw[ | ]

All paths, Last node

Let's hope more don't need to be broken.

You enter the Temple of the Broken Claw, eager to find the artifact. Before you can get inside, a familiar face greets you.
I'm sorry, you see, but the temple is closed.
  1. Why? +6XP
    The temple is important to our future, and as such we can't let anyone inside.
    1. Threaten him. +100XP
    2. Persuade him. (Required: Influencer Chance: 50%): +100Nixonbucks (fail:-?HP)
      Success: You make your case. Ambassador Mervin furrows his brow and trills hit tendrils.
  2. Move! +6XP
    The temple is important to our future, and as such we can't let anyone inside.
    1. Threaten him. +100XP
    2. Persuade him. (Required: Influencer Chance: 50%): +100Nixonbucks (fail:-?HP)
      Success: You make your case. Ambassador Mervin furrows his brow and trills hit tendrils.
      Failure: Ambassador Mervin scoffs at you and your unpersuasive persuasive abilities.
  3. But these are friends today! (Required: Zoidberg): +6XP
    Son, would you put these people ahead of your own kind?
    1. Reason with him. +6XP
    2. Crab-splain the situation. +6XP
Acknowledged! However, the artifact is leverage for trade agreements. Now go away.

Enemy Sprites[ | ]

See Also[ | ]

Advertisement