Each Character is assigned to 1 of 6 classes. Each class has a unique set of attributes which determine the character's overall stats, speed and special ability available during Combat. During combat, the order characters attack depends on the Speed of the class. Higher speed classes attack first.
|Image||Name||Special Ability||Max level||HP||Attack||Defense||Speed|
|Captain||Attack Boost<br>Nothing (Colonial Professor)||99||11427||2343||641||101|
|Delivery Boy||Single Critical Attack||99||12251||2030||712||102|
|Scientist||AOE Power Attack||99||11098||1562||712||101|
|Villain||Enemy Defense Reduction||99||12032||2134||712||101|
Special abilities can send additional attacks, heal the party or apply attack or defense buffs. When activated, buffs apply to all party members, last the duration of the current battle and can stack up to 3 times per class.
During battle, special abilities can only be used when charged up. Once used, the charge is depleted and must be recharged by either attacking or defending. Each Class recharges at varying rates.
|Class||Special Attack||Regular Attack||Defend|
* Scientists recharge at the rate of 10% per enemy:
- Hitting 1 enemy will charge 10%
- Hitting 2 enemies will charge 20%
- Hitting 3 enemies will charge 30%