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Overview

Each Character is assigned to 1 of 6 classes. Each class has a unique set of attributes which determine the character's overall stats, speed and special ability available during Combat. During combat, the order characters attack depends on the Speed of the class. Higher speed classes attack first.

Classes

Image Name Special Ability Max level HP Attack Defense Speed
JobCaptain Captain Attack Boost<br>Nothing (Colonial Professor and Ethan Bubblegum Tate) 99 11427 2343 641 101
JobDeliveryBoy Delivery Boy Single Critical Attack 99 12251 2030 712 102
JobInfluencer Influencer Party Heal 99 11208 1822 712 101
JobRobot Robot Defense Boost 99 13076 1718 784 100
JobScientist Scientist AOE Power Attack 99 11098 1562 712 101
JobVillain Villain Enemy Defense Reduction 99 12032 2134 712 101

Special Abilities

Special abilities can send additional attacks, heal the party or apply attack or defense buffs. When activated, buffs apply to all party members, last the duration of the current battle and can stack up to 3 times per class.

Class Name Description Stackable
Captain Captain Attack Boost 10% attack boost for all allies Yes (Max 3)
Delivery Boy Delivery Boy Single Critical Attack Critical attack (50% boost) on one enemy No
Influencer Influencer Party Heal Heals all allies for 10% of his health No
Defender Robot Defense boost 11% defense boost for all allies Yes (Max 3)
Scientist Scientist AOE Power Attack Critical attack (60% boost) on enemy party No
Villain Villain Enemy Defense Reduction 10% defense reduction for enemy party Yes (Max 3)

Recharge Rate

During battle, special abilities can only be used when charged up. Once used, the charge is depleted and must be recharged by either attacking or defending. Each Class recharges at varying rates.

Class Special Attack Regular Attack Defend
Captain Captain 20% 40% 40%
Delivery Boy Delivery Boy 20% 40% 40%
Influencer Influencer 7.25% 12.5% 12.5%
Defender Robot 20% 40% 40%
Scientist Scientist 5% 10%* 20%
Villain Villain 20% 40% 40%

* Scientists recharge at the rate of 10% per enemy:

Hitting 1 enemy will charge 10%
Hitting 2 enemies will charge 20%
Hitting 3 enemies will charge 30%
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