Overview[edit | edit source]
While out on a space Mission or during PVP battle, the player will face enemies in combat. An upcoming battle is represented by a yellow node on the mission map. Success in combat depends mostly on the character selection. Players can also influence combat by actively defending, attacking and launching Special attacks.
- Players can choose enemies to attack by tapping on them. (Tap before the character starts their attack so critical hits are not missed.)
- Players can pause combat by hitting the "X" in the upper right hand corner.
- Players can cause characters to defend (+10% of normal defense) against an enemy attack by tapping the screen when the white circle below a character fills up.
- Players can cause characters to hit with critical attacks (+10% of normal damage) by tapping right as the circle under the enemy becomes white.
Class[edit | edit source]
Each character is assigned 1 of 6 possible classes. Each class has a unique ability and a varied set of statistics (hp, attack, defense, speed). See Class for more detail.
- Captains are strong hitters but are relatively weak against enemy attack. Their special ability is Attack Up, which boosts the attack of the entire crew and can be stacked up to 3 times per battle.
- Delivery Boys are quick and have consistently high stats across the board. Their special ability is a Single Critical Attack, which hits a single enemy with a high damage attack.
- Influencers are relatively weak across the board but have good speed. Their special ability is Party Heal, which heals the entire crew.
- Robots have high HP and Defence but are slow. Their special ability is Defense Boost, which boosts the defense of the entire crew and can be stacked up to 3 times per battle.
- Scientists have relatively moderate stats across the board but have area of attack that hits more than one enemy. Their special ability is AOE Power Attack, which hits the enemy party with a high damage attack.
- Villains are similar to Delivery Boys in that they have high stats across the board. Their special ability is an Enemy Defense De-buff, which lowers the defense of all the enemies in the fight and can be stacked up to 3 times per battle.
Each character is assigned 1 of 3 possible affinities. Each affinity has different strengths and weaknesses.
- Brainy : Strong against , weak against .
- Brave : Strong against , weak against .
- Cool : Strong against , weak against .
Each Character has a unique set of up to 5 passive abilities. Each passive gives the player special abilities, such as ability to freeze, burn or blind an enemy, deal additional damage or heal crew members. Each character starts with 2 of 5 passive abilities unlocked. Ranking up the character will unlock the remaining passive abilities. See Passives for more detail.
Combat Elements[edit | edit source]
HP and Death [edit | edit source]
HP stands for "health points," and it is what keeps a character alive and fighting. If all characters are at Level 30, the HP is as follows: Robot (4405), Delivery Boy and Villain (4127), Captain (3850), Scientist (3739), and Influencer (3627).
Death is what happens when a character runs out of HP. That character is removed from battle and can only be brought back to combat with the use of a revive pack. Note: Revive packs do not revive to full health, only minimal health. Health packs can also be purchased to increase HP.
Characters can he healed or revived with packs. The player can use pizza to buy health packs or revive packs from the store or during space missions (by clicking the plus at the bottom of the screen). Sometimes health and revive packs are given as a reward for logging in.
When leaving a space mission, all characters are returned to full health, even dead characters.
Attack [edit | edit source]
The amount of damage caused is determined by the character's Level and Class. If all characters are at Level 30, the Attack strength is as follows: Captain (414), Delivery Boy and Villain (359), Robot (304), Scientists (276), and Influencer (203).
Thrown Weapons[edit | edit source]
There are two types of attack animations: a melee style attack and thrown/shot weapon. Each character may have up to three iterations of what they throw as a weapon. The weapons are purely visual and have no impact on damage statistics.
Defense [edit | edit source]
The amount of defense a character has determines how much HP is lost when attacked. If all characters are at Level 30, the Defense strength is as follows: Robot (101), then Delivery Boy, Scientist and Villain (92), then Captain and Influencer (83).
Speed [edit | edit source]
A character's speed affects their order in combat. The quicker characters attack first, followed in order to slowest character. If all characters are at max level, the order is as follows: Delivery Boy (33), then Captain, Influencer, Scientist and Villain (32), then Robot (31).
Speed stat tie breaks come down to player choice -- that is, how the player chose to add characters into the crew. For instance, if a player added Fry, Amy, and the Professor to the crew, the attack order would be Fry > Amy > The Professor. However, if the player added the Professor, Amy, Fry to the crew, the attack order would be Fry > The Professor > Amy.
Special Ability[edit | edit source]
Every character also has a special ability which can be used in combat once charged up. The type of ability is based on the character's Class. Special abilities can deal additional damage, apply attack or defense buffs or heal allies, depending on the class. Special abilities also recharge at different rates depending on class. For a detailed breakdown see Class.
Combat Status[edit | edit source]
Both Class-Based Abilities and Character-Specific Abilities can sometimes change the combat status of allies or enemy party members. The passive attributes determine which combat status is imposed and onto which party. Some passive abilities also remove statuses. Combat statuses show up as icons next to characters during PVP battles and during combat Missions. If a status is set to last for longer than 1 round, a small number on top of the combat status shows how many rounds the status will remain active if not removed.
Class Statistics[edit | edit source]