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2. Wild Moon West | |
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Details | |
Event: |
Quick Draw |
Planet: |
The Moon |
Required Character: |
Fry, Ramblin' Rodriguez |
Recommended Level: |
8 |
Number of Paths: |
3 |
“ | Let the bullets do the talking. Gunfight at the Sea of Tranquility. |
„ |
Wild Moon West is the second mission on the Quick Draw event.
Paths[ | ]
Path | Fuel | Required Characters | Combats | Interactions | Tombstones per Interaction |
---|---|---|---|---|---|
1 | 15 | Fry, Ramblin' Rodriguez, Robot 14 | 0 | 7 | 2 |
2 | 12 | Fry, Ramblin' Rodriguez | 0 | 5 | 1 |
3 | 19 | Fry, Ramblin' Rodriguez, Robot 17 | 0 | 9 | 4 |
Rewards[ | ]
Map[ | ]
Space Interactions[ | ]
Pistols Up - Astronaut[ | ]
Interaction[ | ]
Make sure the safety is off.
It's high noon and a lone figure stands posed in the distance.
It's time for a duel. What do you do?
- Choice
- Take a shot. (20% chance: 1-3, end; fail: -23-204) (Requires 1 )
- SUCCESS - You find your target without any issues.
- FAILURE - You missed your shot, but your opponent did not. You take a hit. Go to 'Choice after failing the shot'
- Distract them. (Requires Ramblin' Rodriguez) - Ramblin' Rodrigues plays a soulful tune, distracting your opponent.
- Run away like a baby.
- Take a shot. (20% chance: 1-3, end; fail: -23-204) (Requires 1 )
Your wound stings, but you still got some kick in you. What do you do?
- Choice after failing the shot
Pistols Up - Moon Patrol[ | ]
Interaction[ | ]
Make sure the safety is off.
It's high noon and a lone figure stands posed in the distance.
It's time for a duel. What do you do?
- Choice
- Take a shot. (40% chance: 1-3, end; fail: -23-204) (Requires 1 )
- SUCCESS - You find your target without any issues.
- FAILURE - You missed your shot, but your opponent did not. You take a hit.
- Distract them. (Requires Ramblin' Rodriguez) - Ramblin' Rodrigues plays a soulful tune, distracting your opponent.
- Run away like a baby.
- You flee the scene avoiding all the risks and rewards.
- Take a shot. (40% chance: 1-3, end; fail: -23-204) (Requires 1 )
Your wound stings, but you still got some kick in you. What do you do?
- Choice after failing the shot
Story[ | ]
We're approaching the hydroponic farm. Now don't forget: Clamps is rarin' for a duel. So don't try to reason with him.
That's bad, 'cause you're gonna have to deal with the Moon Farmer first, and you might have to reason with him.
This is the craziest old-west-style mining town I've ever heard of!
Pistols Up - Moon Farmer[ | ]
Interaction[ | ]
It's high noon and a lone figure stands posed in the distance.
It's time for a duel. What do you do?
- Choice
- Take a shot. (25% chance: 4, end; fail: -73) (Requires 1 )
- SUCCESS - You find your target without any issues.
- FAILURE - You missed your shot, but your opponent did not. You take a hit.
- Distract them. (Requires Ramblin' Rodriguez) - Ramblin' Rodrigues plays a soulful tune, distracting your opponent.
- Run away like a baby.
- Take a shot. (25% chance: 4, end; fail: -73) (Requires 1 )
Your wound stings, but you still got some kick in you. What do you do?
- Choice after failing the shot
Story[ | ]
Listen up, Moon Farmer! I've got a beef with you! But I'm hoping we can work it out like reasonable men.
Moon farmer: Sure, let's reason together.
Moon farmer: All Men are mortal. Socrates is a man. What conclusion follows from these two premises? You got five seconds!
I'm skipping right to the gunfight.
Moon farmer: You beat me fair and square, Mister. I'll tell you where Clamps is.
Thanks. I'm sorry I had to shoot you.
Moon farmer: Don't be. My wife allus sez I'm one o' those fellas who won't do nothin' 'less'n someone shoots me first.
Moon farmer: I'm ninety-five percent shrapnel by weight.