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Passives


Overview

In addition to Class and Affinities, every Character in the game Futurama: Worlds of Tomorrow has now been assigned a unique set of 5 passive abilites. Each passive gives the player special abilities, such as ability to freeze, burn or blind an enemy, deal additional damage or heal crew members. For a list of all the Character's and their Passive abilities visit Character Passives List.

  • Each character starts with 2 of 5 passive abilities unlocked. Ranking up the character will unlock the remaining passive abilities.
  • Passives can activate in PVP battles and in Missions.
  • Passives, when activated, generally last for one turn, unless specified otherwise.

Passives Example

Character Rank

  • Rank 1 (Level 1–10): 2 abilities
  • Rank 2 (Level 11–30): 3 abilities
  • Rank 3 (Level 31–60): 4 abilities
  • Rank 4 (Level 61–99): 5 abilities

Passives Rank Passives About

Color Codes

The color of a passive icon gives a clue as to what type of ability it is.

  • Passive Attack Orange: Increased damage and attack.
  • Passive Defend Blue: Increased defense.
  • Passive Sleep Purple: Inflicts a negative effect.
  • Passive Remove Sleep Green: Removes negative effects.
  • Passive Dodge Yellow: Avoids damage or increases attack.
  • Passive 2 Multiple Attack Pink: Class indicator and indicator of attack style (single or multiple enemy).

Passive Abilities

Class-Based Abilities

Each character starts with 2 of 5 passive abilities unlocked. These 2 abilities are based on the Class of the character. The remaining 3 passives are unique to each character.

Class Passive
Captain Captain Passive 2 Basic Attack This character attacks one enemy.
Passive 1 Captain This special casts a buff that raises the team's attack (can stack up to 3 times per battle).
Delivery Boy Delivery Boy Passive 2 Basic Attack This character attacks one enemy.
Passive 1 Delivery Boy This special deals a lot of damage to a single target.
Influencer Influencer Passive 2 Basic Attack This character attacks one enemy.
Passive 1 Influencer This special heals the team.
Robot Robot Passive 2 Basic Attack This character attacks one enemy.
Passive 1 Robot This special casts a buff that raises the team's defense (can stack up to 3 times per battle).
Scientist Scientist Passive 2 Multiple Attack This character attacks multiple enemies.
Passive 1 Scientist This special launches an attack against enemy party.
Villain Villain Passive 2 Basic Attack This character attacks one enemy.
Passive 1 Villain This special reduces the enemy team's defense (can stack up to 3 times per battle).

Character-Specific Abilities

  • Passive Bleed Bleed: Takes extra damage while attacking
  • Passive Blind Blind: Cause basic attack to miss
  • Passive Block Block: Blocks passives
  • Passive Burn Burn: Takes extra damage while attacking
  • Passive Charm Charm: Cause basic attack to hit member of own party, including self, also cannot cast Special
  • Passive Confuse Confuse: Basic attack will hit a random member of either party, including self
  • Passive Counter Attack Counter Attack: Chance to immediately return an attack
  • Passive Critical Attack Critical Attack: Chance to inflict critical attack
  • Passive Dodge Dodge: Chance to dodge an attack
  • Passive Doom Doom: Takes extra damage while attacking
  • Passive Double Attack Double Attack: Chance to follow an attack with a second attack
  • Passive Electrify Electrify: Takes extra damage while attacking
  • Passive Freeze Freeze: Stops character from attacking
  • Passive Heal Aura Healing Aura: Heals party members
  • Passive Lifesteal Health Drain: Returns a percentage of an attack as health
  • Passive Invulnerability Invulnerability: Takes no damage
  • Passive Multiple Multiple: Changes single target attack to multiple target attack
  • Passive Poison Poison: Takes extra damage while attacking
  • Passive Reflect Reflect: Incoming attacks deal damage back to attacker
  • Passive Remove All Remove All: Removes all passive status effects
  • Passive Shield Shield: Blocks some damage
  • Passive Sleep Sleep: Stops character from attacking
  • Passive Stun Stun: Stops character from attacking
  • Passive Block Summon Summon Block: Can block passives or stop a Boss from summoning minions
  • Passive Taunt Taunt: Directs attacks to character that casts it

Combat Status

Defense 8-BitInvulnerableBleedConfuseElectrifySleepFreeze

Both Class-Based Abilities and Character-Specific Abilities can sometimes change the combat status of allies or enemy party members during Combat. The passive attributes determine which combat status is imposed and onto which party. Some passive abilities also remove statuses. Combat statuses show up as icons next to characters during PVP battles and during combat Missions. If a status is set to last for longer than 1 round, a small number on top of the combat status icon shows how many rounds the status will remain active if not removed.

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