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2. Wild Moon West
Mission Wild Moon West
Details
Event:
Quick Draw
Planet:
The Moon
Required Character:
Fry, Ramblin' Rodriguez
Recommended Level:
8
Number of Paths:
3
Let the bullets do the talking.
Gunfight at the Sea of Tranquility.

Wild Moon West is the second mission on the Quick Draw event.

Paths[ | ]

Path Fuel Required Characters Combats Interactions Tombstones
per Interaction
1 15 Fry, Ramblin' Rodriguez, Robot 14 0 7 2
2 12 Fry, Ramblin' Rodriguez 0 5 1
3 19 Fry, Ramblin' Rodriguez, Robot 17 0 9 4

Rewards[ | ]

Repeat Rewards First Time Rewards
2 Icon Chip Job Giga Giga Career Chip 2 Icon Chip Job Giga Giga Career Chip
5 Hypnoton Hypnotons 0 Hypnoton Hypnotons
5 XP XP 25 XP XP
28 Nixonbucks Nixonbucks 60 Nixonbucks Nixonbucks
5 Pizza Pizza
100% Completion
10 Pizza 50 Nixonbucks 40 Hypnoton
Combat Rewards Interaction Rewards
0 Nixonbucks 0 XP 0 Nixonbucks 10 XP

Map[ | ]

The Moon Wild Moon West

Space Interactions[ | ]

Pistols Up - Astronaut[ | ]

Interaction[ | ]

Make sure the safety is off.

It's high noon and a lone figure stands posed in the distance.

It's time for a duel. What do you do?

  1. Choice
    1. Take a shot. (20% chance: 1-3Tombstone, end; fail: -23-204HP) (Requires 1 Bullet)
      1. SUCCESS - You find your target without any issues.
      2. FAILURE - You missed your shot, but your opponent did not. You take a hit. Go to 'Choice after failing the shot'
    2. Distract them. (Requires Ramblin' Rodriguez) - Ramblin' Rodrigues plays a soulful tune, distracting your opponent.
      1. Take a shot. (30% chance: 1-3Tombstone, end; fail: -23-204HP) (Requires 1 Bullet)
        1. SUCCESS - You find your target without any issues.
        2. FAILURE - You missed your shot, but your opponent did not. You take a hit. Go to 'Choice after failing the shot' (chance goes back down to 20%)
    3. Run away like a baby.

Your wound stings, but you still got some kick in you. What do you do?

  1. Choice after failing the shot
    1. Take another shot. (20% chance: 1-3Tombstone, end; fail: -23-204HP) (Requires 1 Bullet)
    2. Run away like a baby.
      1. You flee the scene avoiding all the risks and rewards.

Pistols Up - Moon Patrol[ | ]

Interaction[ | ]

Make sure the safety is off.

It's high noon and a lone figure stands posed in the distance.

It's time for a duel. What do you do?

  1. Choice
    1. Take a shot. (40% chance: 1-3Tombstone, end; fail: -23-204HP) (Requires 1 Bullet)
      1. SUCCESS - You find your target without any issues.
      2. FAILURE - You missed your shot, but your opponent did not. You take a hit.
    2. Distract them. (Requires Ramblin' Rodriguez) - Ramblin' Rodrigues plays a soulful tune, distracting your opponent.
      1. Take a shot. (50% chance: 1-3Tombstone, end; fail: -23-204HP) (Requires 1 Bullet)
        1. SUCCESS - You find your target without any issues.
        2. FAILURE - You missed your shot, but your opponent did not. You take a hit. Go to 'Choice after failing the shot' (chance goes back down to 40%)
    3. Run away like a baby.
      1. You flee the scene avoiding all the risks and rewards.

Your wound stings, but you still got some kick in you. What do you do?

  1. Choice after failing the shot
    1. Take another shot. (40% chance: 1-3Tombstone, end; fail: -23-204HP) (Requires 1 Bullet)
    2. Run away like a baby.

Story[ | ]

Borax Kid We're approaching the hydroponic farm. Now don't forget: Clamps is rarin' for a duel. So don't try to reason with him.

Fry I never reason with anybody.

Borax Kid That's bad, 'cause you're gonna have to deal with the Moon Farmer first, and you might have to reason with him.

Fry This is the craziest old-west-style mining town I've ever heard of!


Pistols Up - Moon Farmer[ | ]

Interaction[ | ]

It's high noon and a lone figure stands posed in the distance.

It's time for a duel. What do you do?

  1. Choice
    1. Take a shot. (25% chance: 4Tombstone, end; fail: -73HP) (Requires 1 Bullet)
      1. SUCCESS - You find your target without any issues.
      2. FAILURE - You missed your shot, but your opponent did not. You take a hit.
    2. Distract them. (Requires Ramblin' Rodriguez) - Ramblin' Rodrigues plays a soulful tune, distracting your opponent.
      1. Take a shot. (35% chance: 1-3Tombstone, end; fail: -23-204HP) (Requires 1 Bullet)
        1. SUCCESS - You find your target without any issues.
        2. FAILURE - You missed your shot, but your opponent did not. You take a hit. Go to 'Choice after failing the shot' (chance goes back down to 25%)
    3. Run away like a baby.

Your wound stings, but you still got some kick in you. What do you do?

  1. Choice after failing the shot
    1. Take another shot. (25% chance: 4Tombstone, end; fail: -73HP) (Requires 1 Bullet)
    2. Run away like a baby.

Story[ | ]

Fry Listen up, Moon Farmer! I've got a beef with you! But I'm hoping we can work it out like reasonable men.

Moon farmer: Sure, let's reason together.

Moon farmer: All Men are mortal. Socrates is a man. What conclusion follows from these two premises? You got five seconds!

Fry I'm skipping right to the gunfight.


Moon farmer: You beat me fair and square, Mister. I'll tell you where Clamps is.

Fry Thanks. I'm sorry I had to shoot you.

Moon farmer: Don't be. My wife allus sez I'm one o' those fellas who won't do nothin' 'less'n someone shoots me first.

Moon farmer: I'm ninety-five percent shrapnel by weight.

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